![]() ![]() It's set in 2380, right after the events of Nemesis and 16 years after the beginning of The Next Generation. Star Trek: Resurgence is meant to represent roughly three full-length films and ties in nicely to the post-TNG era series and movies. ![]() Rather than having five distinct acts or episodes that arrive separately, you'll get to play it all at once as you swap between the two player characters, who each get their own uniquely titled episodes, much like you'd see in The Next Generation. Resurgence isn't an episodic tale, at least not in the traditional Telltale sense. But Dramatic Labs offers something more: complicated puzzles, stealth sequences, time-sensitive exploration objectives, better cinematics, and an overall departure from the Telltale default of feeling like you're watching an interactive movie. The game's commitment to cinematic staging extends to preventing players from turning the camera in the wrong direction while walking, always facing forward, which fits the game's purpose well enough but goes against everything years of playing 3D games have ingrained into my muscle memory.The Telltale formula of a strong narrative combined with morally ambiguous decision-making-and plenty of QTEs-seems to fit the Star Trek storytelling style perfectly. There's less room for exploration and more focus on tense set pieces where dialogue choices are on a timer, or players have to perform actions like working the ship's systems by quickly moving the analog sticks and pressing the correct buttons. I haven't had time to play too far into Star Trek: Resolute, but what I have played is a very linear experience, even compared to its Telltale Games forebears. It's a high-stakes introduction, wasting no time in setting a tone, but the focus on cinematic storytelling has if its odd moments too. Jara Rydek finds herself unexpectedly in command at that moment with live on the line before she's even found her quarters. Meanwhile, the second player character, Resolute's brand new First Officer, Cmdr. Before the Resolute can even leave space dock, catastrophe strikes, with one of the game's two player-controlled characters, Petty Officer Carter Diaz, outside on the ship's hull. The cinematic feel fuels the narrative as well. The game's hero ship, the USS Resolute, feels like a blend of the Enterprise-D and the USS Voyager, with its carpeted bridge and alcoved stations, and a chapter title appears in a blue font in an upper corner as each new scene begins, much as episode titles did during the Star Trek: The Next Generation era. There are nods to Star Trek's classic television era there as well. Star Trek: Resurgence opens with moments of Starship-induced awe and a sweeping score that feels lifted straight from a Star Trek film. However, getting to play this complete, if not quite finished, build of Star Trek: Resurgence from the game's start drove home the cinematic touches that help contextualize the game's conversation-focused gameplay. In March 2021, some of Dramatic Labs' developers walked me through a few scenes from Star Trek: Resurgence, revealing core gameplay that will be familiar to anyone who played game releases by Telltale Games, where many of the developers previously worked. Having had the chance to play some of a not-final build of the game ahead of its release later this month, I'd say that they've succeeded. Star Trek: Resurgence's lead writer and cinematic director told me in February 2022 that they wanted the game, which is the debut from Dramatic Labs, to be akin to a playable Star Trek movie. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |